Pain point 1
Short Monetization Cycle
Casual games have urgent demands for monetization and face great commercialization pressure due to short life cycles
Pain point 2
Difficult To Advertise And Distribute Independently
They find it difficult to advertise and distribute on their own due to small development teams
Pain point 3
Highly Homogenized
Selecting the right product to start with is hard due to fierce competition
Distribution: Distribution and testing made easy by CSJ & Ohayoo
Supports self-distributing through Ohayoo in as fast as 7 days
Supports developers to launch their apps on Momoyu with one-click, and grow their games with content from over a million creators
Free Of Charge
Quick To Boost Traffic And Perform Tests
Advertising: Combining different selected ad products for different scenarios
Boosting Traffic for New Games:Use single-goal products, such as a bidding product whose goal is activations or key behaviors, to boost more traffic for new games
Regular Advertising:Realize a positive cycle of advertising and monetization by combining key behavior, Day 2 Retention Dual Bidding, and UROI ad products
Boost And Increase Traffic Quickly
Monetization: Maximize revenue efficiently in a short period of time with ads for multiple scenarios
Expand ad scenarios:In addition to Rewarded Video Ads, graphics and text ad formats, such as Interstitial Ads and Splash Ads, also have CPM advantages
GroMore:Maximize the revenue of each ad request by aggregating multiple ad platforms and using bidding to bid in real-time in GroMore
Break Even Quickly
Gluttonous Snake
The national casual competitive game "Gluttonous Snake" is based on incentive videos and achieves a considerable revenue boost with a combination of infomercial/new insertion screen multi-advertising strategy.
25%
Revenue
Antique Tycoon
Through GroMore's waterfall + Bidding coexistence model, Ohayoo's "Antique tycoon", "Legend of No Rest", "Young Hero Li Taibai", "From Cell to Singularity: Evolution Never Ends" and many other IAA games have significantly improved the efficiency of realization, and gradually used diagnostic tools, A/B testing and other tools to achieve maximum effect improvement.
14%
ARPU
30%
Revenue
Gluttonous Snake
The national casual competitive game "Gluttonous Snake" is based on incentive videos and achieves a considerable revenue boost with a combination of infomercial/new insertion screen multi-advertising strategy.
25%
Revenue
Antique Tycoon
Through GroMore's waterfall + Bidding coexistence model, Ohayoo's "Antique tycoon", "Legend of No Rest", "Young Hero Li Taibai", "From Cell to Singularity: Evolution Never Ends" and many other IAA games have significantly improved the efficiency of realization, and gradually used diagnostic tools, A/B testing and other tools to achieve maximum effect improvement.
14%
ARPU
30%
Revenue
Gluttonous Snake
The national casual competitive game "Gluttonous Snake" is based on incentive videos and achieves a considerable revenue boost with a combination of infomercial/new insertion screen multi-advertising strategy.
25%
Revenue
Antique Tycoon
Through GroMore's waterfall + Bidding coexistence model, Ohayoo's "Antique tycoon", "Legend of No Rest", "Young Hero Li Taibai", "From Cell to Singularity: Evolution Never Ends" and many other IAA games have significantly improved the efficiency of realization, and gradually used diagnostic tools, A/B testing and other tools to achieve maximum effect improvement.
14%
ARPU
30%
Revenue
Commercial Distribution Guide for Casual Games
The commercialization opportunities for casual games are analyzed based on the current landscape of the industry
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How Casual Games Build a Mixed Growth Mode
The combination of mixed gameplays and mixed monetization modes has become a considerable growth engine for casual games
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Commercialization Tips from Successful Games
It provides tips for casual game developers as to how to achieve growth in scale by giving some successful casual games as examples
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Monetization Case Studies of Casual Games: IdleAnts
It provides a review on how the casual game becomes successful in order to help developers increase their revenue by optimizing their core gameplays
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